How To Fast Travel In Stalker Anomaly
Do you lot feel a little muddy every time you lot fast travel in Anomaly, but don't desire to become without it completely? Me too, buddy. I fabricated this addon for united states of america. I.F.T.O. improves Anomaly's fast travel altitude/time adding while also calculation gear status damage caused past fast traveling.
tl;dr - Install using a mod manager, make certain "travel without time alter" is turned off in your fast travel settings, and I recommend pairing this addon with Grok's Arts and crafts & Repair Overhaul.
If you fast travel a lot, this addon volition change the way you travel the Zone significantly. If you never fast travel because it feels "inexpensive," or if y'all fast travel occasionally but feel guilty about information technology, this addon will hopefully increment your immersion and help assuage those bad vibes. The thought here is to make fast travel a viable, merely expensive option, equally your gear volition demand fixing later a long trip. On that note, I highly recommend using this addon alongside Grok's Craft & Repair Overhaul, as its focus on fixing your own gear and crafting your own repair kits to employ in the field goes quite well with I.F.T.O. This addon should encourage those who fast travel besides-frequently to spend longer periods of time in smaller areas of the zone, rather than accepting quests that take you hundreds of miles away and simply teleporting back and forth. It will discourage fast travelling out of bad situations, similar when yous're in a hostile area and low on ammo afterwards a fight, to hopefully result in more than of those S.T.A.Fifty.Chiliad.East.R. Moments™™™.
DISCLAIMER ii: ELECTRIC BOOGALOO
This is my first time modding anything, let alone Bibelot, and then balance issues and some sloppiness are likely. Feel free to provide feedback on the ModDB folio. Always install using a mod manager like JSGME or MO2 to enable like shooting fish in a barrel updating/uninstallation. This addon is fully Russian-linguistic communication compatible, only only through the magic of Google Translate, and then there may be some awkward phrasing of the UI pop-ups when playing in Russian.
⦁ Time: The fashion fast traveling affects the passage of time has been overhauled and fixed. In base Bibelot, the time that passes when yous fast travel only takes distance into account when fast travelling inside the aforementioned map, which most players probably don't do particularly often; if you change maps while fast travelling, the corporeality of time that passes is random and almost always completely nonsensical. For example, fast travelling all the manner from Cordon to Pripyat might take only 45 minutes. With this addon, cheers to Vintar's assist, global is taken into account when fast travelling anywhere in the Zone. This ways A-Life will go on upwardly ameliorate with longer fast travel trips. Fast traveling long distances will often mean you make it at your location hungry or thirsty, though you won't actually take any health damage "on the way." There is a slight amount of randomness affecting how much time passes when y'all fast travel, only the vast majority is determined by the actual distance your graphic symbol is traveling. Information technology is always faster (as far equally in-game times goes) to travel on pes.
⦁ Encouraging Stash Creation: Your character is improve at traveling to areas they're familiar with, so try and create stashes at all your usual haunts. Fast traveling to locations where you have stashes will sometimes exist faster (distance calculation is the same but there is less randomness), but will ever result in taking less condition damage.
⦁ Condition Damage: Fast traveling volition now crusade damage to your equipped gear, simulating wear and tear and the diverse scrapes your character has gotten into as they travel. You'll get a popular-upward on your PDA when selecting a fast-travel location alarm you of the rough corporeality of damage you volition take. Condition harm is based entirely on the distance you are fast traveling (no random element), and you lot will have slightly more than condition damage if you are burdened. Similarly, you will have slightly less when fast traveling to a Stash yous take created. There are 3 levels, as well as a version that removes this feature. Here are some examples of the different condition damage you'll have depending on the type of fast travel and whether or not you are encumbered.
Harm is based on distance, this example is for a decent-range trip, travelling from the Rookie Village in Cordon to the Mobile Science Bunker in Yantar:
⦁ Limits on Fast Travel: You can no longer fast travel when at critical hunger levels, or when below 70% health. In that location is besides at present a maximum corporeality of distance you can fast travel in a single go, equal to roughly 1/3 the length of the map.
⦁ Guide Travel: Guide travel used to be instantaneous and at present takes time. However, the fourth dimension that passes when traveling with a guide is not based on distance as guides know shortcuts through the Zone and many even use vehicles. The time that passes when travelling with a guide tin can vary, but volition never be longer than a few hours. Guide travel as well completely bypasses all status harm. To balance this out, I highly recommend installing the optional function of this addon that rebalances guide prices. The specific amounts can vary but in full general guide travel prices have been increased between 175% to 225% across the board.
1. Install *one* of the basic mod components (IFTO_1A, IFTO_1B, IFTO_1C, IFTO_1D). 1A uses my default values and I recommend trying this option kickoff. 1B has reduced condition damage, 1C has further reduced condition damage, and 1D has no condition damage.
2. Install IFTO_2. This increases travel guide prices. It is not mandatory and the addon volition work without it, only it is highly recommended, and piece of cake to uninstall if you end upwardly not caring for the price rebalances.
Make certain you accept "Travel without time alter" *un-checked* for both Fast Travel and Backpack Travel in the Gameplay department of your Anomaly settings.
There shouldn't be many conflicts, and the simply major conflicts will be with addons that modify game_fast_travel.script, game_backpack_travel.script, and mlr_utils.script. This does mean it conflicts with the Fast Travel Fix from Warfare ALife Overhaul (for the time being).
CREDITSThis is my commencement time modding anything or using Lua, so I had a lot of help. Arti and Vintar made this addon possible: Arti pulled a lot of relevant variables and helped me get on my feet with the basics, too equally providing support forth the way. Vintar spoon-fed me the logic this addon uses to calculate global distance, using his cognition of Warfare mode. Definitely bank check out Vintar's Warfare ALife Overhaul, I'd never play Warfare mode without it. HarukaSai, Lucy.xr, and xcvb helped with syntax and suggestions, equally well as helping me figure out a crash or 2. BestWinnerKid & Yakvid were my intrepid playtesters. And thanks of course to Alundaio & sLoPpYdOtBiGhOlE for creating the original Anomaly fast travel scripts that I modified to make this addon.
PLANNED FEATURESOptional setting where fast travel drains battery from electronic devices
Mod Configuration Manager integration and then that you can tweak the condition damage values yourself instead of relying on presets
Just some examples of the condition damage warnings, guide travel prices, etc.
Source: https://www.moddb.com/mods/stalker-anomaly/addons/immersive-fast-travel-overhaul-for-151
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