TM & HM Attacks |
TM01 | Focus Punch | | | 150 | 100 | 20 | -- |
The user focuses its mind earlier launching a dial. It volition fail if the user is striking earlier information technology is used. |
TM03 | H2o Pulse | | | 60 | 100 | 20 | 20 |
The user attacks the foe with a pulsing nail of water. It may also confuse the foe. |
TM04 | Calm Mind | | | -- | -- | 20 | -- |
The user quietly focuses its listen and calms its spirit to heighten its Sp. Atk and Sp. Def stats. |
TM06 | Toxic | | | -- | 85 | 10 | -- |
A motion that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM07 | Hail | | | -- | -- | x | -- |
The user summons a hailstorm lasting v turns. It amercement all Pok�mon except the Ice type. |
TM10 | Hidden Power | | | ?? | 100 | 15 | -- |
A unique attack that varies in type and intensity depending on the Pok�monday using it. |
TM11 | Sunny Twenty-four hour period | | | -- | -- | 5 | -- |
The user intensifies the dominicus for five turns, powering up Fire-type moves. |
TM13 | Ice Beam | | | 95 | 100 | 10 | 10 |
The foe is struck with an icy-cold beam of energy. It may too freeze the target solid. |
TM14 | Blizzard | | | 120 | 70 | 5 | 10 |
A howling blizzard is summoned to strike the foe. It may as well freeze the target solid. |
TM15 | Hyper Beam | | | 150 | 90 | 5 | -- |
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM16 | Calorie-free Screen | | | -- | -- | xxx | -- |
A wondrous wall of light is put up to suppress harm from special attacks for five turns. |
TM17 | Protect | | | -- | -- | 10 | -- |
It enables the user to evade all attacks. Its risk of failing rises if it is used in succession. |
TM18 | Rain Trip the light fantastic | | | -- | -- | 5 | -- |
The user summons a heavy rain that falls for v turns, powering upwardly Water- blazon moves. |
TM20 | Safeguard | | | -- | -- | 25 | -- |
The user creates a protective field that prevents status bug for five turns. |
TM21 | Frustration | | | ?? | 100 | xx | -- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM23 | Iron Tail | | | 100 | 75 | 15 | 30 |
The foe is slammed with a steel-hard tail. Information technology may also lower the target's Defense stat. |
TM26 | Earthquake | | | 100 | 100 | x | -- |
The user sets off an earthquake that hits all the Pok�mon in the boxing. |
TM27 | Return | | | ?? | 100 | 20 | -- |
A full-power assault that grows more powerful the more the user likes its Trainer. |
TM28 | Dig | | | 80 | 100 | 10 | -- |
The user burrows, so attacks on the second plough. It tin can also be used to exit dungeons. |
TM29 | Psychic | | | 90 | 100 | 10 | ten |
The foe is hit by a strong telekinetic strength. Information technology may as well reduce the foe's Sp. Def stat. |
TM30 | Shadow Ball | | | 80 | 100 | 15 | 20 |
The user hurls a shadowy blob at the foe. It may likewise lower the foe'southward Sp. Def stat. |
TM31 | Brick Break | | | 75 | 100 | 15 | -- |
The user attacks with tough fists, etc. It tin can likewise suspension whatever barrier such as Light Screen and Reflect. |
TM32 | Double Team | | | -- | -- | 15 | -- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM35 | Flamethrower | | | 95 | 100 | 15 | 10 |
The foe is scorched with an intense smash of fire. The target may also exist left with a burn down. |
TM38 | Fire Blast | | | 120 | 85 | 5 | ten |
The foe is attacked with an intense blast of all-consuming burn. Information technology may also go out the target with a fire. |
TM42 | Facade | | | seventy | 100 | 20 | -- |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn down. |
TM43 | Secret Power | | | 70 | 100 | 20 | 30 |
The user attacks with a secret ability. Its added effects vary depending on the user'due south environment. |
TM44 | Balance | | | -- | -- | x | -- |
The user goes to sleep for 2 turns. Information technology fully restores the user'south HP and heals any status problem. |
TM45 | Concenter | | | -- | 100 | 15 | -- |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to set on. |
TM48 | Skill Swap | | | -- | -- | 10 | -- |
The user employs its psychic power to exchange abilities with the foe. |
TM52 | Focus Blast | | | 120 | 70 | v | 10 |
The user heightens its mental focus and unleashes its ability. It may too lower the target's Sp. Def. |
TM55 | Brine | | | 65 | 100 | 10 | -- |
If the foe'due south HP is downwardly to about half, this attack will hit with double the power. |
TM56 | Fling | | | ?? | 100 | 10 | -- |
The user flings its held item at the foe to assail. Its ability and furnishings depend on the item. |
TM58 | Endure | | | -- | -- | ten | -- |
The user endures any attack with at least 1 HP. Its risk of declining rises if it is used in succession. |
TM60 | Bleed Punch | | | 60 | 100 | v | -- |
An energy-draining punch. The user's HP is restored past one-half the harm taken past the target. |
TM67 | Recycle | | | -- | -- | 10 | -- |
The user recycles a held particular that has been used in battle so it tin can exist used again. |
TM68 | Giga Impact | | | 150 | xc | 5 | -- |
The user charges at the foe using every bit of its ability. The user must balance on the next turn. |
TM70 | Flash | | | -- | 100 | twenty | -- |
The user flashes a low-cal that cuts the foe'southward accurateness. Information technology can also exist used to illuminate caves. |
TM72 | Avalanche | | | sixty | 100 | 10 | -- |
An attack motion that inflicts double the impairment if the user has been hurt by the foe in the same plow. |
TM73 | Thunder Wave | | | -- | 100 | twenty | -- |
A weak electric accuse is launched at the foe. It causes paralysis if it hits. |
TM77 | Psych Up | | | -- | -- | ten | -- |
The user hypnotizes itself into copying whatever stat change made by the foe. |
TM78 | Captivate | | | -- | 100 | xx | -- |
If it is the reverse gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM82 | Sleep Talk | | | -- | -- | 10 | -- |
While information technology is comatose, the user randomly uses one of the moves it knows. |
TM83 | Natural Gift | | | ?? | 100 | 15 | -- |
The user draws power to attack by using its held Drupe. The Berry determines its type and power. |
TM85 | Dream Eater | | | 100 | 100 | 15 | -- |
An attack that works only on a sleeping foe. Information technology absorbs half the damage caused to heal the user's HP. |
TM86 | Grass Knot | | | ?? | 100 | 20 | -- |
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
TM87 | Swagger | | | -- | xc | xv | -- |
The user enrages the foe into defoliation. Even so, it also sharply raises the foe'due south Set on stat. |
TM90 | Substitute | | | -- | -- | ten | -- |
The user makes a copy of itself using some of its HP. The copy serves as the user'southward decoy. |
TM92 | Trick Room | | | -- | -- | 5 | -- |
The user creates a bizarre surface area in which slower Pok�mon go to movement kickoff for five turns. |
HM03 | Surf | | | 95 | 100 | 15 | -- |
It swamps the entire battlefield with a behemothic wave. It can also be used for crossing water. |
HM04 | Force | | | lxxx | 100 | fifteen | -- |
The foe is slugged with a dial thrown at maximum power. Information technology can likewise be used to motility boulders. |
HM05 HGSS | Whirlpool | | | 15 | 70 | 15 | -- |
Traps the foe within a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
HM06 | Rock Blast | | | forty | 100 | 15 | 50 |
The user hits with a dial that may lower the target's Defense. It tin besides blast cracked boulders. |
0 Response to "How To Get Slowking Heartgold"
Post a Comment