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How To Get Slowking Heartgold

TM & HM Attacks TM/HM # Attack Proper name Blazon Cat. Att. Acc. PP Outcome % TM01 Focus Punch 150 100 20 -- The user focuses its mind earlier launching a dial. It volition fail if the user is striking earlier information technology is used. TM03 H2o Pulse 60 100 20 20 The user attacks the foe with a pulsing nail of water. It may also confuse the foe. TM04 Calm Mind -- -- 20 -- The user quietly focuses its listen and calms its spirit to heighten its Sp. Atk and Sp. Def stats. TM06 Toxic -- 85 10 -- A motion that leaves the target badly poisoned. Its poison damage worsens every turn. TM07 Hail -- -- x -- The user summons a hailstorm lasting v turns. It amercement all Pok�mon except the Ice type. TM10 Hidden Power ?? 100 15 -- A unique attack that varies in type and intensity depending on the Pok�monday using it. TM11 Sunny Twenty-four hour period -- -- 5 -- The user intensifies the dominicus for five turns, powering up Fire-type moves. TM13 Ice Beam 95 100 10 10 The foe is struck with an icy-cold beam of energy. It may too freeze the target solid. TM14 Blizzard 120 70 5 10 A howling blizzard is summoned to strike the foe. It may as well freeze the target solid. TM15 Hyper Beam 150 90 5 -- The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. TM16 Calorie-free Screen -- -- xxx -- A wondrous wall of light is put up to suppress harm from special attacks for five turns. TM17 Protect -- -- 10 -- It enables the user to evade all attacks. Its risk of failing rises if it is used in succession. TM18 Rain Trip the light fantastic -- -- 5 -- The user summons a heavy rain that falls for v turns, powering upwardly Water- blazon moves. TM20 Safeguard -- -- 25 -- The user creates a protective field that prevents status bug for five turns. TM21 Frustration ?? 100 xx -- A full-power attack that grows more powerful the less the user likes its Trainer. TM23 Iron Tail 100 75 15 30 The foe is slammed with a steel-hard tail. Information technology may also lower the target's Defense stat. TM26 Earthquake 100 100 x -- The user sets off an earthquake that hits all the Pok�mon in the boxing. TM27 Return ?? 100 20 -- A full-power assault that grows more powerful the more the user likes its Trainer. TM28 Dig 80 100 10 -- The user burrows, so attacks on the second plough. It tin can also be used to exit dungeons. TM29 Psychic 90 100 10 ten The foe is hit by a strong telekinetic strength. Information technology may as well reduce the foe's Sp. Def stat. TM30 Shadow Ball 80 100 15 20 The user hurls a shadowy blob at the foe. It may likewise lower the foe'southward Sp. Def stat. TM31 Brick Break 75 100 15 -- The user attacks with tough fists, etc. It tin can likewise suspension whatever barrier such as Light Screen and Reflect. TM32 Double Team -- -- 15 -- By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. TM35 Flamethrower 95 100 15 10 The foe is scorched with an intense smash of fire. The target may also exist left with a burn down. TM38 Fire Blast 120 85 5 ten The foe is attacked with an intense blast of all-consuming burn. Information technology may also go out the target with a fire. TM42 Facade seventy 100 20 -- An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn down. TM43 Secret Power 70 100 20 30 The user attacks with a secret ability. Its added effects vary depending on the user'due south environment. TM44 Balance -- -- x -- The user goes to sleep for 2 turns. Information technology fully restores the user'south HP and heals any status problem. TM45 Concenter -- 100 15 -- If it is the opposite gender of the user, the foe becomes infatuated and less likely to set on. TM48 Skill Swap -- -- 10 -- The user employs its psychic power to exchange abilities with the foe. TM52 Focus Blast 120 70 v 10 The user heightens its mental focus and unleashes its ability. It may too lower the target's Sp. Def. TM55 Brine 65 100 10 -- If the foe'due south HP is downwardly to about half, this attack will hit with double the power. TM56 Fling ?? 100 10 -- The user flings its held item at the foe to assail. Its ability and furnishings depend on the item. TM58 Endure -- -- ten -- The user endures any attack with at least 1 HP. Its risk of declining rises if it is used in succession. TM60 Bleed Punch 60 100 v -- An energy-draining punch. The user's HP is restored past one-half the harm taken past the target. TM67 Recycle -- -- 10 -- The user recycles a held particular that has been used in battle so it tin can exist used again. TM68 Giga Impact 150 xc 5 -- The user charges at the foe using every bit of its ability. The user must balance on the next turn. TM70 Flash -- 100 twenty -- The user flashes a low-cal that cuts the foe'southward accurateness. Information technology can also exist used to illuminate caves. TM72 Avalanche sixty 100 10 -- An attack motion that inflicts double the impairment if the user has been hurt by the foe in the same plow. TM73 Thunder Wave -- 100 twenty -- A weak electric accuse is launched at the foe. It causes paralysis if it hits. TM77 Psych Up -- -- ten -- The user hypnotizes itself into copying whatever stat change made by the foe. TM78 Captivate -- 100 xx -- If it is the reverse gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. TM82 Sleep Talk -- -- 10 -- While information technology is comatose, the user randomly uses one of the moves it knows. TM83 Natural Gift ?? 100 15 -- The user draws power to attack by using its held Drupe. The Berry determines its type and power. TM85 Dream Eater 100 100 15 -- An attack that works only on a sleeping foe. Information technology absorbs half the damage caused to heal the user's HP. TM86 Grass Knot ?? 100 20 -- The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. TM87 Swagger -- xc xv -- The user enrages the foe into defoliation. Even so, it also sharply raises the foe'due south Set on stat. TM90 Substitute -- -- ten -- The user makes a copy of itself using some of its HP. The copy serves as the user'southward decoy. TM92 Trick Room -- -- 5 -- The user creates a bizarre surface area in which slower Pok�mon go to movement kickoff for five turns. HM03 Surf 95 100 15 -- It swamps the entire battlefield with a behemothic wave. It can also be used for crossing water. HM04 Force lxxx 100 fifteen -- The foe is slugged with a dial thrown at maximum power. Information technology can likewise be used to motility boulders. HM05 HGSS Whirlpool 15 70 15 -- Traps the foe within a whirlpool that lasts for two to five turns. The user can pass through whirlpools. HM06 Rock Blast forty 100 15 50 The user hits with a dial that may lower the target's Defense. It tin besides blast cracked boulders.

How To Get Slowking Heartgold,

Source: https://www.serebii.net/pokedex-dp/199.shtml

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